Arena Combat
⚔️ ARENA COMBAT ⚔️ - BETA TEST!
Fight, earn coins, spend them at the store between rounds, get permanent powerups between runs. A PVP rogue-like experience.
Swords, magic, dashes, hammers, and a slowly escalating pile of dumb, broken item combos.
CONTROLS
🟦P1 — move: Arrows · Attack: N · Defend: M 🟦
🟥P2 — move: ESDF · Attack: TAB · Defend: A 🟥
- Pause: Return
- Mute: ctrl + M
ADVANCED TACTICS
- Ranged magic attack — hold ATTACK to charge a shot. It ignores armor!
- Dash — double-tap a movement key to dash. Gets you out of trouble, or into it.
- Charged (heavy) attack — hold ATTACK and a movement direction together. Slower, but it hits twice as hard.
- Parry — Time the defense perfectly to counter attacks and stun the opponent.
DEEPER MECHANICS
- Clashing — if both of you swing into each other at the same moment, the hits cancel out and you both get bounced back. No damage, no advantage... unless one of you is carrying gear that turns a clash into a stun on the other guy. Read your item tooltips.
- Perfect parry against dashing attacks— any parry shoves them back, but a perfectly-timed one stuns way longer, and punishing a dashing attacker with a perfect parry stuns them even longer than that.
- Walls aren't safe — knockback bounces off walls instead of stopping dead. Get shoved into a corner and you'll bounce right back into more hits. Use heavy weapons with strong knock-back and the arena edges against your opponent..
- Armor vs. armor-break vs. magic — physical hits strip armor points before they touch your life. Some weapons break more than 1 armor point per hit. Magic ignores armor entirely.
- Stances lock your aim — parry and heavy-charge both freeze your facing direction. You can still walk, but you can't flick around to defend a sneak attack from the side.
BALANCE IDEAS
If you have have a balance idea, drop a comment.
TO DO
- Charged attacks buff — charged attacks will have a bigger impact on armor.
- Music — Change the placeholder music with better one
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | decade |
| Genre | Fighting, Action |
| Made with | PICO-8 |
| Tags | Local multiplayer, Multiplayer, Pixel Art |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Joystick |
| Multiplayer | Local multiplayer |
| Player count | 2 |
| AI Disclosure | AI Assisted, Code |


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