Comments

Log in with itch.io to leave a comment.

Love the concept! Simple idea with great implementation.

The sea wave hiding crabs and your coconut spots is a good idea to try and make you remember those spots, though sometimes it can feel a little bit too hard if it sticks hidden for too long. Maybe reduce the time it stays, but increase the frequency it hides?

What's the code implementation for the sea wave? Bet it's somehow using the sin wave :P

Hi Vilius! I agree that the sea was annoying after a few levels, now the rising of the tide is slow and starts to affect the gameplay only after many many minutes of play! The wave function has been created by Frash Pikass and is a sum of many out-of-phase waves that drives a sprite (if i'm right!)

Yes, it's actually two sine waves with a different base frequency and a random offset, one for the large waves, the other for the smaller waves.
As their offset changes, the whole wavefront stays still, then it grows up to a random level which can get higher and higher as the levels progress!

The most interesting part of the wave is the way it's drawn by picking random columns of pixels from a very tiny palette. I'm quite proud of how it came out!

Very nice game! Simple concept, not much to learn. I do wish the start speed was faster, and I think the crabs spawn a bit too often. It'd be cool to have a coconut growth speed upgrade, because filling in the last S takes the most work moving back and forth.

Thank you for the feedback! I've made some adjustments to the overall difficulty growth!

this is cool, just wondering what the actual differance between speed and agility is...

the speed is the maximum speed you can reach, the agility is how fast can you reach that speed! (the acceleration)